Sunday, June 16, 2013
Monday, June 10, 2013
Katie's Final Reflection
Katie
Breen
Technology
Class
Final
Reflection
Part
1
This
final reflection includes items #8 and #9 on the course syllabus. I met the
following objectives.
Objective
7:
Demonstrate an understanding of the use of adaptive technologies and other
digital resources to personalize and differentiate learning activities for
every student.
Response: Some of the great things that have come out of technology advances
in the classroom has to do with differentiated learning. Students who have
difficulties learning because of issues with vision or hearing or writing are
now able to participate more fully in the lesson along with their peers. Often,
it’s a matter of making small adjustments or using simple tools. The following
excerpt from the South Carolina Assistive Technology Program (link) discusses
the importance assistive technology very well. In part, it states, “Computer technology has great potential for learning
because it is so flexible; it can be customized to meet many diverse needs and
provide multiple means of access. It has the potential to take students way
beyond the limits of standard worksheets, teacher lectures and paper-pencil
tests. Computer technology can make the difference in whether or not a student
with a disability can actually participate in a class or merely watch while
other class members interact with the teacher and each other.”
One
of the main concepts I have learned with respect to students with special needs
is that they need to be a part of the classroom, and technology helps to bridge
the gap between those whom are regular learners and those who learn
differently. Fully integrating technology into the classroom for all learners
is the ideal approach, as opposed to simply having the technology available to
them.
Objective 8. Evaluate, adapt and reflect on emerging tools
and trends by participating in local and global learning communities and by
reviewing current research and professional literature.
Response: In this class, I learned of ways to connect to others in my
Professional Learning Community (I didn’t even know what a PLC was before this
class!) For me, this would include those involved with Elementary Education,
Special Education, technology in education, and students who are studying to be
teachers. The Web 2.0 tools that I used in class to help facilitate these
connections include Diigo, a social bookmarking tool, which allows me to create
groups, join groups and bookmark articles relating to my area of teaching and
other educational interests. I created blogs, that allow for the exchange and
sharing of information between a PLC, and webinars, a
live online educational presentation during which participating viewers can
submit questions and comments. When carefully selected, all of these tools will
help me to connect with other professionals in my area of study. Before taking
this class, I had no idea how educators communicated ideas with one another or
how teachers kept on top of changes in teaching philosophies and procedures, in
such a dynamic field. In the future, I will have a much better understanding of
where to find information pertaining to my PLC and interests, and this helps a
lot. Although, I learned about a multitude of tools to use in the classroom
today, I understand that new tools are continuously being developed, so knowing
where to go to learn about changes and new ideas is the most important part of
what I have learned in this class, I think.
Part 2
I
think technology in the classroom is where “it’s at” today, so educators need
to meet students “where they are”, and this is true at all levels of education.
Technology has fundamentally changed the way students learn. When used
correctly, the use of digital tools in the classroom is more powerful than
traditional teacher-led methods. Through technology, students take more of an
active role in learning and are more engaged in the process. Technology allows
students to work more individually and more effectively than traditional
learning. It provides them the opportunity to create something in which others
will be interested. According to the video, An Introduction to Technology
Integration by Edutopia, the best outcomes are seen in classrooms where there
is a mix of teacher and student face-to-face instruction along with
student-centered, technology instruction. This makes sense; I don’t think that
the two approaches are mutually exclusive.
As far as
the unintended effects of the use of technology in the classroom are concerned,
there are a few. I think the main issue has to do with raising the
entertainment bar to obtain student engagement. There is also the issue of the
students’ constant quest for immediate gratification. Even though the screen
has become the medium by which most students learn and are comfortable, they
still need to learn and sometimes getting there isn’t fun. I don’t believe
teachers should be in the business of trying to develop lessons to entertain
the students or fear losing them out of boredom. Another concern, which I think
is tied into the immediate gratification issue, is that many students don’t
have the interest or attention span to read textbooks, or any books, for that
matter. The Internet is a very enticing and powerful tool that student use to
do homework and research. This can lead to faulty and fragmented learning. In
Tracing Technology’s Unintended effects, Matthew Lynch states, “I am just not sure yet which traditional
teaching elements deserve to be clung to and which ones are meant for the
curb.” I couldn’t agree more.
Sometimes, there are
barriers to the use of technology in the classroom. As discussed in class,
these may be teacher phobia or school phobia of technology. Teachers need to
make it a point to learn about new technologies and how new learning tools can
be utilized effectively in their classrooms. Maybe this means taking a class or
teaching oneself, but it’s a step that should be taken and not avoided. Next,
there is the issue of funding. Many district budgets don’t allow for the big
expense of hardware and software. However, I think if the district is committed
and can do some creative financing and take advantage of educational discounts
and free software, support and education, much can be accomplished.
As
a prospective Elementary School teacher, I could envision myself using many of
the tools that I was introduced to in this class. I like the fluidity and ease
of Blogger. I would use it in conjunction with Google Docs, as they go
hand-in-hand. I would use and create webinars to connect with other schools and
as a vehicle to teach the students about other cultures. I would use
story-developing software such as storyBook That! and storyBird or storify
because they are fun and easy to follow. In fact, I would consider any
application that would engage my students in the act of telling stories. For
learning Math skills, I like Khan Academy (we use this at home). I also like
the Scholastic program series, Studyjams. Of course, I think all of the web 2.0
multi-media tools such as Glogster, Edmoto, Voki, and Prezi are very helpful in
developing a wide range of skills.
Part
3
PLCs can include
educators who are connected through technology or the ones down the hall from
me who are working in my school. The beauty of technology is that today’s
connected teacher/learner can learn from anyone, anywhere, at any time. As a
connected learner with established resources, I can accomplish a host of
things, from getting ideas on how to implement technology in my classroom to
receiving feedback on my own ideas and practices. Likewise, I can offer ideas
and suggestions to others who are looking for some help. Through Webinars, I
can take courses that I wouldn’t have otherwise been able take or afford. Through blogs and YouTube videos, I can
learn new skills pertaining to my area of education. In Part 1 of this
reflection, I listed many of the Web 2.0 applications that I think would be
useful in helping me to stay connected to other members of my Professional
Learning Community. As of this
writing, I have added myself to a group of new teachers. I included a bunch of
sites in my diigo lists such as edutopia and freetechnology4teachers. Through an RSS feed, I am following
many other useful and inspirational sites. Now that I know there is wealth of
great (and free) resources, I will continue to incorporate them into my work as
a teacher and a student.
Sunday, June 9, 2013
Friday, June 7, 2013
Thursday, June 6, 2013
Monday, May 20, 2013
Saturday, May 18, 2013
Sunday, May 5, 2013
Module 5 Blog Assignment Lessons and Web 2.0 Tools
Lesson #1 and Web 2.0 Tool
Katie's Glogster Production
I have been anxious to dabble with Glogster since I learned of it several weeks ago in Technology class. Since then, I asked others for feedback regarding their experiences with this application. They said it was "fun". They said it was "addictive". They said it was "engaging". Well, I agree on all accounts! Before I was able to dive into Glogster, I was required to create an account and enter my email address. It was easy and free, two good things! As with most software, there is a version that contains more capabilities which can be purchased, but I didn't need that added functionality. As you can see from my mini production, the free version allowed me enough features to adequately evaluate this application for my fictional elementary school students.
I think Glogster offers a user-friendly and familiar interface for kids who are used to manipulating text and graphics. Anyone who can drag-copy can use this application. It is easy to copy, throw things in the trash and move things around. It is engaging, but not overwhelming for those in elementary school or even preschoolers. This application doesn't get too complicated due to it's finite nature, which I think is a huge feature for educational software. If there are too many choices, kids won't use it. It'll leave them frustrated.
This application allows the user to share with others as well as edit their friend's or classmates' glogster pages. It supports multi-media, including video, music, text, data and images. The user can even take his own picture or record his own voice to further personalize his scrapbook. I liken it to interactive scrap booking. But, there are educational applications, as well. I can see teachers using it for interactive lessons or posting homework assignments. I can see students posting relevant videos or comments. Kids love to share a little or a lot of themselves with others and this is a great way to accomplish this!
My only negative feedback is that I found entering and modifying text to be a bit cumbersome. Perhaps, it's more intuitive to kids. I liked that there was a super easy tutorial and that it was developed in my favorite city, Boston!
Lesson Plan I would adapt to this tool:
From Read, Write, Think
Kodak was Issued a Film Patent on October 14, 1884
I would use Glogster in this lesson plan as a means to post photographs, video clips, artwork, texts, ideas, music, etc. Because Glogster supports multi-media projects, this would be a perfect application for this project. Because Glogster scrapbooks can be changed "on the fly" and continuously modified by classroom collaborators, the final project can be a work in progress throughout the lesson which may span a term or even a school year. The final project can be enlarged on a projector for parents and guests to admire.
The two Net Standards I am applying to this applications are:
Katie's Glogster Production
I have been anxious to dabble with Glogster since I learned of it several weeks ago in Technology class. Since then, I asked others for feedback regarding their experiences with this application. They said it was "fun". They said it was "addictive". They said it was "engaging". Well, I agree on all accounts! Before I was able to dive into Glogster, I was required to create an account and enter my email address. It was easy and free, two good things! As with most software, there is a version that contains more capabilities which can be purchased, but I didn't need that added functionality. As you can see from my mini production, the free version allowed me enough features to adequately evaluate this application for my fictional elementary school students.
I think Glogster offers a user-friendly and familiar interface for kids who are used to manipulating text and graphics. Anyone who can drag-copy can use this application. It is easy to copy, throw things in the trash and move things around. It is engaging, but not overwhelming for those in elementary school or even preschoolers. This application doesn't get too complicated due to it's finite nature, which I think is a huge feature for educational software. If there are too many choices, kids won't use it. It'll leave them frustrated.
This application allows the user to share with others as well as edit their friend's or classmates' glogster pages. It supports multi-media, including video, music, text, data and images. The user can even take his own picture or record his own voice to further personalize his scrapbook. I liken it to interactive scrap booking. But, there are educational applications, as well. I can see teachers using it for interactive lessons or posting homework assignments. I can see students posting relevant videos or comments. Kids love to share a little or a lot of themselves with others and this is a great way to accomplish this!
My only negative feedback is that I found entering and modifying text to be a bit cumbersome. Perhaps, it's more intuitive to kids. I liked that there was a super easy tutorial and that it was developed in my favorite city, Boston!
Lesson Plan I would adapt to this tool:
From Read, Write, Think
Kodak was Issued a Film Patent on October 14, 1884
Explore photography and digital imaging to discover new ways of combining visual and textual composition to enhance every area of the curriculum. Create a scrapbook that includes photographs, video clips, audio clips, and student work. First, choose a format based on your available resources. Examples include PowerPoint presentations, websites, videotapes, or booklets. Keep a camera/video equipment handy, and include some of these in your project:
- Students' favorite pieces of writing or artwork, including descriptive captions or commentary
- Videotapes of songs or skits
- Students' descriptions of what they are learning, via a video or audio interview or in writing
- Photomontages of units studied
Work on your scrapbook throughout the year, and then present it to parents at an end-of-year party!
I would use Glogster in this lesson plan as a means to post photographs, video clips, artwork, texts, ideas, music, etc. Because Glogster supports multi-media projects, this would be a perfect application for this project. Because Glogster scrapbooks can be changed "on the fly" and continuously modified by classroom collaborators, the final project can be a work in progress throughout the lesson which may span a term or even a school year. The final project can be enlarged on a projector for parents and guests to admire.
The two Net Standards I am applying to this applications are:
| 1. | Creativity and Innovation | ||||||||||||||||||||||||||||||||||||||
| Students demonstrate creative thinking, construct knowledge, and develop innovative products and processes using technology. Students: | |||||||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||||||
| 2. | Communication and Collaboration | ||||||||||||||||||||||||||||||||||||||
| Students use digital media and environments to communicate and work collaboratively, including at a distance, to support individual learning and contribute to the learning of others. Students: | |||||||||||||||||||||||||||||||||||||||
a. | interact, collaborate, and publish with peers, experts, or others employing a variety of digital environments and media. | b. | communicate information and ideas effectively to multiple audiences using a variety of media and formats. | c. | develop cultural understanding and global awareness by engaging with learners of other cultures. | d. | contribute to project teams to produce original works or solve problems. | Lesson #2 and Web 2.0 Tool
I love everything about Storybird! I think it's a wonderful application for Elementary school kids, as well as Kindergarten and even preschoolers. It is just right on so many levels. First, the simplicity is inviting, one can either Create or Explore. Storybird invites new readers and writers to create simple stories and poems. A student can create a story just by selecting a theme and clicking on a selected picture. Then he can add text to go along with the picture. The beauty of this is that he doesn't even have to be a reader or be able to write. He can simply string along a series of pictures and make a storybook without words. How great is that for a pre-reader? I also believe creative teenagers would find this application engaging. The art is broad and sophisticated enough to encourage a mature approach to writing and expressing feelings.
If the user chooses to create a poem, he simply selects a picture and then is offered a large number of words in which to select to help him make a poem. If he doesn't like the word options given, he can do a remix and get a whole new group of words. This feature puts an end to writer's block! The buttons in which to select graphics are large and the options as to what to do with the work of art are few, leaving lots of room for creativity. Delving into a long list of help topics would make creating a masterpiece a chore!
Because this is collaborative software, the student can publish his work and share with others through linking, email, twitter, etc... He can invite others to collaborate with him by sending a fellow student, friend, or relative an invitation to do so.
My absolute favorite thing about Storybird is that it introduces children to many different kinds of art, everything from watercolors to black and whites, simple cartoons to more elaborate paintings. These are all contributed from real artists across the globe. If the student wishes to learn more about the artist, he can view their profile and find out more about his or her artwork and the and the real person behind the painting. This gives the student a connection to the art and to people. Love it!
The two Net Standards I am applying to this applications are:
|
Monday, April 29, 2013
PBS Online Learning Week
I chose to answer the
questions in this assignment, verbatim, as they touch on key points regarding
the use and effects of technology in modern-day society.
1. Compare
and Contrast each documentary. What was similar or different from the
first one (Growing Up Online) made in 2008 to the newer one (Digital Nation)
filmed in 2010 ?
The 2008
(Growing Up Online) video focused more on the implications of Internet use as
it relates to the classroom and the home life of the student. It primarily
discussed the issues pertaining to social media. It was interesting to note
that some of what was discussed in Growing Up Online is already dated! For
example, the idea of a family allowing a computer to be used only in the
kitchen in order to prevent misuse is no longer relevant, as is the
well-meaning mother’s demands for her children’s passwords. The common use of
Smart phones today supercede these safeguards, the reason being the children
can access any network, through any means, bypassing the conventional avenues.
I tried putting filters on my home network router, but what good does that do
if my kids are using the Verizon 3g network that bypasses my LAN entirely? The
Digital Nation video was more comprehensive in its approach by providing an
in-depth analysis of virtual reality, including the use of virtual meetings in
the corporate world and the use and misuse of video games by recreational users
as well as the military. This video also addressed thought-provoking concepts
of multi-tasking and the shortened attention span of students in today’s
culture of high technology. It
spoke more to the idea that technology is here to stay, acknowledged that it’s
in a constant state of progression, while asking the question “Now, what do we
do about it”? They both delved into
the shortcomings and benefits of social media use. For example, teens are able
to work out inner conflicts by creating alter egos and that isn’t necessarily a
bad thing. The example of Jessica, a.k.a “Autmn”, was used to illustrate this
point. Also, people are now in the position to connect with others who share
similar interests and this, too, is positive. Conversely, both videos warn
against the illusion of having thousands of “friends” or falling prey to the
Internet’s seductive qualities such as its ability to be a “willing listener”.
2.
Your thoughts on multitasking. Do you agree? Can you
multitask? Do you disagree with the video on the topic of multitasking?
What do you think our students think about multitasking today?
The
ability to multi-task differs from one individual to another. Studies have
shown that the female brain is more specifically wired for multi-tasking as
contrasted with the male brain, which is better able to focus for long
durations on a single task. This isn’t a value statement, nor does it speak to
whether or not this is learned behavior or that born of biology. Based on my
own anecdotal experiences, this theory has held true. I’ve witnessed mothers
being able to simultaneously assist the kids with homework, cook dinner, talk
on the phone, and pay bills. More often then not, their male counterparts
cannot do this well. Is it a skill that has evolved over time? Or, is the way
the brain is wired? Because
technology brings to light the importance of multi-tasking, more research is in
order. The videos do a good job or raising the pertinent issues involved with
multi-tasking, and the opinions are balanced. I believe that the ability to
multi-task is an important life skill, but so is the ability to concentrate
deeply on a subject. It’s situational in that some situations call for
multi-tasking, others do not. So, the ability to do one and not the other is
problematic. As the MIT professor pointed out, some things need to be amenable to focus. It is disconcerting to see the shortened attention span of many
students today, and the lengths to which teachers go to keep them engaged in
the classroom. As the brain imaging results of the Stanford testing
of “chronic” multi-taskers shows, the practice of multi-tasking is a hindrance
to learning. The interesting phenomenon is that the students, themselves, do
not believe this to be the case. The confidence they had in their ability to
multi-task was greater than their actual abilities. The unfortunate
consequences of this dichotomy is that they will make mistakes while performing
tasks, they will not fully comprehend class material at the depth required, and in extreme cases, they will take dangerous risks, such as texting
while driving. I see my kids do their homework, while listening to music,
sending text messages, following Twitter and keeping track of sports
scores that are running in the background on the laptop. I believe this results
in fragmented thoughts and ideas, which is reflected in the quality of their
work. Just as the 2010 video points out, many students are unable to compose
an essay and write in disjointed paragraphs. This is where society is
suffering. As I write this, there are no distractions. The TV isn’t on, and I
am not checking my emails. I believe the quality of my work is better because
of this.
3.
Is there an addiction happening in society today with technology or is it
just a new way of living? Should we be concerned?
I
believe there is a technology addition in society today. Technology has
addictive qualities. It’s fun and highly engaging. It satisfies the senses and
it provides for escapism. It offers immediate gratification. The same can be
said for drugs, alcohol and gambling, other known sources of addiction. Studies
show that there is a percentage of society who fall prey to addictions more
than others. So, as with any addiction, it must be treated. However, the
challenges are many. One cannot just abandon the use of technology and go “cold
turkey”; the “addict” must learn to manage the use of technology in his life
and work to obtain a balance. Additionally, it is a way of life for even the very
young who don’t have the life skills and experiences to manage what could
potentially be risky or extreme behavior. This is troublesome and we should be
concerned. Just as the videos point out, we are just beginning to identify the
problems associated with excess technology use, while trying to find ways to
treat it. The concept of the Korean Internet Rescue School is no different from
that of any other rehabilitation program. But, the ages of the children were
alarming!
4. Do
video games serve a purpose in education or are they a waste of time?
An
argument can be made that a smart educator could implement the use of video
games in the classroom for role-playing or helping shy students with
socialization techniques, by allowing a student to safely assume a virtual
identity, perhaps. There are useful games that could assist a student with
learning language and math skills.
I can see potential for an ESL student. However, it is my opinion that
video games are generally a waste of time, most of the time. People are seldom balanced
in terms of the amount of time they dedicate to playing mindless games.
5.
Do you believe that digital tools, such as google tools and technology in
general can save schools that are struggling?
The
urban school in the 2010 video shows a major turnaround in student performance
after implementing full use of technology in the classroom. This was a hard
sell for me. It is unclear if this school was comprised of disadvantaged
students or a mix of students from all socio-economic backgrounds. It may be
that they were working with a population of students who use technology as
their sole source of extra-curricular activity and this may be why this school
was so successful in engaging the students. I wonder what the results would be
if this same case study where performed in a suburban, upscale school district,
where students are used to engaging in the classroom and society in many
different ways such as through athletic participation or other interactive
activities. So, I believe that it’s not a one-size-fits-all approach. In the
end, a school needs to address the needs of its students and should consider
every available tool in order to accomplish this.
6.
How did what you watched in the two videos support your feelings about
technology or how did it change your views?
Watching
the videos only served to solidify my opinion that technology is here to stay
and we all need to get on board with it. However, we need to understand the
power of technology as well as its limitations, of which there are many.
7.
Are kids and adults today ruining their digital footprints by sharing too
much information online without realizing that it may be detrimental to their
future? Should they care?
People
need to be cognizant of the data they share online and understand how to
safeguard themselves and their personal information. Being aware of the issues
is the first step toward dealing with them. Educating students from an early
age, such as the lessons of “netiquette” taught to the Korean 2nd
graders, is key. Teaching people responsibility when using technology is no
different than teaching the importance of safety when driving a car or what to
do when being approached by a stranger.
8.“Stranger
Danger” and predator fears are often overblown by the media on shows such as
Datelines “To Catch a Predator”. What are the real dangers of technology
in this day and age?
The real
dangers of technology today include identity theft; the ability of one to
steal and misuse another’s identify for criminal purposes. Often, this results
in life-long consequences for the victim. Another dangerous area is the
destruction of one’s reputation, by posting pictures or personal details online
that could compromise their lives personally and professionally. I also think it can
cause social isolation and the tendency for kids to become narcissistic.
I was
absolutely amazed by the virtual reality software, Second Life, a sort of
collaborative meeting, rather, collaborative "existence" software. I thought the
juxtaposition between the narrator walking through the massive, but empty IBM
building against the crowded virtual meeting space sends a very powerful
message, that the medium in which we interact and exchange ideas has changed
and will continue to do so in the future. I think the brick and mortar days
are, in large part, behind us. Consider the proliferation of online classes and
shopping and virtual corporate meetings. I believe this is only in its infancy
and the classroom of the future will follow suit. These videos beg the
questions our society needs to ask of ourselves. Does technology bring us
closer together or further apart?
Is there truly a distinction between our true selves and our virtual
selves? Should there be? What are we missing out on, if anything, by losing
physical contact with one another? Is the experience of smelling a virtual rose
the same as a real one? As asked in the video, “are we changing what it means
to be human?
Monday, April 22, 2013
Sunday, April 21, 2013
Digital Citizenship Reflection...
The
teaching of Digital Citizenship should begin as a child begins to use
technology to access the outside world. In many cases, this can be as young as
three years old. There are tools available for educators and parents to use in
which to help them prepare children of all ages as to the safe and appropriate
internet use. It should be treated as another life skill, such as "stranger danger" and washing one's hands before dinner, and introduced based on the child's age and
cognitive development. So, the teaching process should begin
early and continue to evolve as technology changes and as the
child matures. Because the use of technology encompasses every facet of life
today, teachers and parents should offer instruction and set thoughtful and reasonable
guidelines for the child to follow. It is extremely important for adults to ensure that their children
are safe by setting physical limitations with respect to Internet use and to
stay abreast of the technical tools, such as the use of firewalls and filters,
which aid them in doing this. It’s also important to teach kids to behave,
electronically, in ways that are consistent with the values the parents wish to impart
to their children, such as honesty, integrity and good manners.
There
are comprehensive lesson guidelines for online behavior for students of varying
ages. A particularly good one is
from Common Sense Media, http://www.commonsensemedia.org/educators/curriculum.
For example, a K-2 children would be taught to ask permission from a parent or
teacher to go online, while learning the importance of passwords and keeping
private information to themselves, whereas, students at the high school level
need to be taught the long-term ramifications of such things as hate speech, sending
elicit pictures over the internet or plagiarizing the work of others.
The nine elements of Digital Citizenship http://digitalcitizenship.net/Nine Elements is a good framework that can be applied to the classroom, and to the personal environment for people of all ages. (Bad online behavior certainly isn’t limited to those under 18!) As incredible as technology can be, social media such as Facebook and Twitter often invite silly, rude and even dangerous behavior and don't have any obvious place in the classroom. The benefits of using the many excellent teaching applications, however, are numerous as long as they are carefully considered and implemented by the teacher. I believe that technology in the classroom should not include personal cell phones, or like devices. Students should leave their cell phones at home, or at least in their lockers. I have personal experience with a high school child attending a private, catholic school and another attending a public high school. The former did not allow cell phone use in the school during school hours. The classrooms had plenty of high-tech tools in which to use for lessons, internet access, and classroom collaboration, but the lessons were clearly defined with careful oversight. Conversely, my public school child often complains of students so focused on their social media, they literally zone out during class, clearly oblivious to any education the teacher is trying to provide. Engaged? No way! Disengaged? You bet! Clearly, a case of free-for-all technology in the classroom gone awry and I venture to guess that the term "Digital Citizenship" was never used. (I digress...)
My take-away regarding Digital Citizenship as it relates to the
classroom, is simply that the rules need to be taught and followed if the classroom is to enter the virtual world as there is too much at
risk for the school and the students in failing to do so. But, decisions
to use technology in the classroom should not be based on the fear that a small
minority of students will misuse it. In my opinion, the gains to the classroom far outweigh the pitfalls... as long as it's well managed and age-appropriate.
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